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        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Stencil blits from targets other than GL_TEXTURE_2D or GL_TEXTURE_2D_MULTISAMPLE are probably broken"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93704">93704</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Stencil blits from targets other than GL_TEXTURE_2D or GL_TEXTURE_2D_MULTISAMPLE are probably broken
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>The setup_program function in brw_meta_stencil_blit.c
(<a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c#n282">http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c#n282</a>)
can only generate shader variations for GL_TEXTURE_2D and
GL_TEXTURE_2D_MULTISAMPLE.  However, if I add an assertion

   assert(target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_MULTISAMPLE);

at the single caller of the function, the
arb_stencil_texturing-blit_corrupts_state test
(<a href="http://patchwork.freedesktop.org/patch/70427/">http://patchwork.freedesktop.org/patch/70427/</a>) fails the assertion for every
other target.  That indicates to me that blits from those other targets
probably don't work.

We need a test like arb_stencil_texturing-blit_corrupts_state that verifies the
result of blitting from every possible texture target.  It shouldn't be too
hard to adapt the existing arb_stencil_texturing-draw test.</pre>
        </div>
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