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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Segfault when compiling shaders with more than one subroutine uniform"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">93722</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Segfault when compiling shaders with more than one subroutine uniform
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>11.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>nioko1337@googlemail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>The fragment shader in question:

                #version 330
                #extension GL_ARB_shader_subroutine : require
                #extension GL_ARB_explicit_uniform_location : require

                out vec4 fragColor;
                subroutine vec4 color_t();
                subroutine vec4 modify_t(vec4 color);

                subroutine uniform color_t Color;
                subroutine uniform modify_t Modify;

                subroutine(color_t)
                vec4 ColorRed()
                {
                  return vec4(1, 0, 0, 1);
                }

                subroutine(color_t)
                vec4 ColorBlue()
                {
                  return vec4(0, 0.4, 1, 1);
                }

                subroutine(modify_t)
                vec4 SwapRB(vec4 color)
                {
                  return vec4(color.b, color.g, color.r, color.a);
                }

                subroutine(modify_t)
                vec4 DeleteR(vec4 color)
                {
                  return vec4(0, color.g, color.b, color.a);
                }

                void main()
                {
                    vec4 color = Color();
                    fragColor = Modify(color);
                }

Some debug logs I could gather:
[...]
[OpenGL] CreateShader(35632)
[OpenGL] ShaderSource(2, 1, 0x7fff29927210, 0x0)
[OpenGL] CompileShader(2)
An unknown error occurred

dmesg output:
[78197.436774] subroutines[12214]: segfault at 60 ip 00007f9d05705f70 sp
00007fff1f1da118 error 4 in i965_dri.so[7f9d0545c000+5d7000]

Also happens when using llvm renderer:
[78750.763639] subroutines[12766]: segfault at 60 ip 00007f25b4e88230 sp
00007fff299269f8 error 4 in swrast_dri.so[7f25b4bca000+86b000]

This is my first bug report, so I'm not entirely sure if I'm doing this
completely right.</pre>
        </div>
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