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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault when compiling shader with a subroutine that takes a parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93722#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault when compiling shader with a subroutine that takes a parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">bug 93722</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Nicolas Koch from <a href="show_bug.cgi?id=93722#c2">comment #2</a>)
<span class="quote">> Nice work, and really fast respond times!
>
> I have found a few more bugs wrt subroutines, but those are not compiler
> bugs.
>
> To be more specific, the implementation of `UniformSubroutinesuiv` seems to
> be buggy when the user specified a custom uniform location with `layout(
> location = x)`.
>
> Since I'm not really familiar with mesa internals, in which bugtracker
> category would I submit such a bug?
> Thanks in advance.</span >
This can be either compiler or Mesa core bug, file a bug against glsl-compiler
or Mesa core, thanks!</pre>
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