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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shaders output wrong vertices on Sandy Bridge"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93418#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shaders output wrong vertices on Sandy Bridge"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">bug 93418</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=121075" name="attach_121075" title="Screenshot from trace">attachment 121075</a> <a href="attachment.cgi?id=121075&action=edit" title="Screenshot from trace">[details]</a></span>
Screenshot from trace
What's not obvious in the previous screenshot is that all these lines stop at
the diagonal. It looks like there's a fan vs strip type of situation going on
here on top of whatever's causing the lines to appear.
The first draw with a GS shows the bad behaviour:
813290 @0 glDrawRangeElementsBaseVertex(mode = GL_POINTS, start = 0, end =
24630, count = 24630, type = GL_UNSIGNED_SHORT, indices = 0x15eb10, basevertex
= 413659)
So it takes points in and outputs a triangle_strip. Perhaps that's where things
are going wrong?</pre>
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