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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault when compiling shader with a subroutine that takes a parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93722#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault when compiling shader with a subroutine that takes a parameter"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">bug 93722</a>
from <span class="vcard"><a class="email" href="mailto:nioko1337@googlemail.com" title="Nicolas Koch <nioko1337@googlemail.com>"> <span class="fn">Nicolas Koch</span></a>
</span></b>
<pre>Thanks, I submitted the bug here:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location"
href="show_bug.cgi?id=93731">https://bugs.freedesktop.org/show_bug.cgi?id=93731</a>
Sorry I didn't have a minimal running example, but I'm really horrible at the
raw OpenGL side of things.</pre>
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