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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681">bug 93681</a>
from <span class="vcard"><a class="email" href="mailto:marcandre.lureau@gmail.com" title="Marc-Andre Lureau <marcandre.lureau@gmail.com>"> <span class="fn">Marc-Andre Lureau</span></a>
</span></b>
<pre>Thanks a lot for your quit feedback. I didn't mean to be pejorative, I thought
there was something that could improve the situation on compiler side, and it
seems I was not completely wrong, even if it takes non-trivial work.
The shader was generated by virgl when visiting
<a href="https://www.shadertoy.com/view/MlX3RH">https://www.shadertoy.com/view/MlX3RH</a>. It is problematic since virgl runs in
the qemu mainloop, freezing the VM if something takes too long to complete. The
obvious first thing to do is to move virgl in a seperate thread, but this is
non-trivial too :)
With the help of Dave Airlie (who wrote virgl), I'll see if we can address this
in virgl guest-side or tgsi->shader code.
Your analysis is very helpful, thanks again!
Hopefully, this bug will help to improve the driver side too.</pre>
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