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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GLSL compilation can be very slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93681">bug 93681</a>
from <span class="vcard"><a class="email" href="mailto:airlied@freedesktop.org" title="Dave Airlie <airlied@freedesktop.org>"> <span class="fn">Dave Airlie</span></a>
</span></b>
<pre>I've worked around this in the TGSI->GLSL convertor so it allocates separate
temp arrays for the TGSI input ranges, I hadn't considered the compiler would
fall over on that at all, but it makes sense.
I don't think I can generate the const initialisers however, since the TGSI is
just a bunch of MOVs, it would take a lot of effort to try and make sure it was
safe to bump them to const inits. Might look into it another time.</pre>
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