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    <body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Segfault when compiling shader with a subroutine that takes a parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">bug 93722</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
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      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Segfault when compiling shader with a subroutine that takes a parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93722#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Segfault when compiling shader with a subroutine that takes a parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">bug 93722</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>Dave's patch landed in master.  It should be in the next 11.0 and 11.1
releases.

commit 119bef954379ebb35faf182b0b665becacddab76
Author: Dave Airlie <<a href="mailto:airlied@redhat.com">airlied@redhat.com</a>>
Date:   Sun Jan 17 14:23:35 2016 +1000

    glsl: fix subroutine lowering reusing actual parmaters

    One of the oglconform tests was crashing here, and it was
    due to not cloning the actual parameters before creating the
    new call. This makes a call clone function that does the right
    things to make sure we clone all the needed info, and points
    the callee at it. (It differs from ->clone due to this).

    this may fix <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Segfault when compiling shader with a subroutine that takes a parameter"
   href="show_bug.cgi?id=93722">https://bugs.freedesktop.org/show_bug.cgi?id=93722</a>, I had this
    patch in my cts fixes tree, but hadn't had time to make sure I liked it.

    Cc: "11.0 11.1" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
    Signed-off-by: Dave Airlie <<a href="mailto:airlied@redhat.com">airlied@redhat.com</a>>
    Reviewed-by: Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>></pre>
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