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<body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">bug 92589</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92589#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">bug 92589</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>commit f8ac314cc2353f439e6a917db4e3aeaf47e2093e
Author: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
Date: Sat Jan 16 15:11:03 2016 -0800
i965: Implement compute sampler state atom.
Fixes a number of GLES31 CTS failures and hangs on various hardware:
ES31-CTS.texture_gather.plain-gather-depth-2d
ES31-CTS.texture_gather.plain-gather-depth-2darray
ES31-CTS.texture_gather.plain-gather-depth-cube
ES31-CTS.texture_gather.offset-gather-depth-2d
ES31-CTS.texture_gather.offset-gather-depth-2darray
ES31-CTS.layout_binding.sampler2D_layout_binding_texture_ComputeShader
ES31-CTS.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader
ES31-CTS.explicit_uniform_location.uniform-loc-types-samplers
ES31-CTS.compute_shader.resources-texture
Some of them were actually passing by luck on some generations even
though we weren't uploading sampler state tables explicitly for the
compute stage, most likely because they relied on the cached sampler
state left from previous rendering to be close enough.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG"
href="show_bug.cgi?id=92589">https://bugs.freedesktop.org/show_bug.cgi?id=92589</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG"
href="show_bug.cgi?id=93312">https://bugs.freedesktop.org/show_bug.cgi?id=93312</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail"
href="show_bug.cgi?id=93325">https://bugs.freedesktop.org/show_bug.cgi?id=93325</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail"
href="show_bug.cgi?id=93407">https://bugs.freedesktop.org/show_bug.cgi?id=93407</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*"
href="show_bug.cgi?id=93725">https://bugs.freedesktop.org/show_bug.cgi?id=93725</a>
Reported-by: Marta Lofstedt <<a href="mailto:marta.lofstedt@intel.com">marta.lofstedt@intel.com</a>>
Reviewed-by: Marta Lofstedt <<a href="mailto:marta.lofstedt@intel.com">marta.lofstedt@intel.com</a>>
Reviewed-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>></pre>
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