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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Unigine Heaven 4.0 silhuette run"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92233#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Unigine Heaven 4.0 silhuette run"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">bug 92233</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=92233#c9">comment #9</a>)
<span class="quote">> It causes a major performance regression on e.g. nouveau. I assume this is
> because they do n+1 passes where they would have done n.</span >
Thanks, that is constructive feedback.
I actually started blacklisting GL_ARB_blend_func_extended for Unigine demos in
2012, because of this very bug. Marek removed this in June 2015 when he
dropped support for (the much more broken) Heaven 3.0, re-enabling it. During
that three year period, no one had ever mentioned to me that disabling it
dropped performance, or expressed any opinion that disabling it was a problem.
My patch was simply returning us to the longstanding status quo. I even
checked with the AMD developers before proceeding with the patch.
Regressing Nouveau is obviously not acceptable. To that end, I've come up with
a new drirc workaround that will make Unigine's broken dual color blending work
on i965 so we can re-enable it.
I hope to send the patches out later tonight, once I've tested them for
regressions.</pre>
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