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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] Use after free with compute programs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93790#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] Use after free with compute programs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">bug 93790</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=93790#c4">comment #4</a>)
<span class="quote">> (In reply to Ian Romanick from <a href="show_bug.cgi?id=93790#c3">comment #3</a>)
> > I don't have a HSW
> > system, and the piglit test mentioned in <a href="show_bug.cgi?id=93790#c2">comment #2</a> is fine on my BDW.
>
> I suspect that's because you don't have ARB_compute_shader enabled on there,
> due to the invocation situation/lack-of-SIMD32.</span >
I don't get the segfault even if I run with
MESA_EXTENSION_OVERRIDE=+GL_ARB_compute_shader. I haven't tried it with
valgrind yet. My tree is at 739ac3d3.</pre>
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