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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">93840</a>
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<th>Summary</th>
<td>[i965] Alien: Isolation fails with GL_ARB_compute_shader enabled
</td>
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>d.spitznagel@goodbytez.de
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>I tested this game with my Iris Pro 5200 (i965) and mesa master as
GL_ARB_compute_shader for Intel is ready there.
But the game quits right before the 20th Century Fox video should play.
When I disable compute_shader (MESA_EXTENSION_OVERRIDE=-GL_ARB_compute_shader)
I can get into the game but all I see are the legs from Ripley, the rest is
totally dark. Switching SSAO doesn't help.
I also did an apitrace with disabled compute_shader and can confirm, that the
game requests compute_shader right before the start of the 20th Century Fox
video.
I have posted this issue also here...
<a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Alien: Isolation feature request"
href="show_bug.cgi?id=93144">https://bugs.freedesktop.org/show_bug.cgi?id=93144</a>
But as suggested by Alexandre Demers I created a new report for i965.
Maybe the game also needs GL_ARB_stencil_texturing which is ready for Intel
gen8 GPUs but not gen7 (like mine).
I write this because Shadow of Mordor also uses compute_shader but this games
works great on Intel gen7 and mesa master.</pre>
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