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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Add FP64 support to the i965 shader backends"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92760#c39">Comment # 39</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Add FP64 support to the i965 shader backends"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">bug 92760</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>There are a few bugs left with INTEL_SCALAR_GS=1 - I just filed bugs for them:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement SIMD8 instanced geometry shader support"
href="show_bug.cgi?id=93859">https://bugs.freedesktop.org/show_bug.cgi?id=93859</a>
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Fix Orbital Explorer with INTEL_SCALAR_GS=1"
href="show_bug.cgi?id=93860">https://bugs.freedesktop.org/show_bug.cgi?id=93860</a>
The tessellation control shader (TCS) currently operates in vec4 mode on all
hardware. I have a branch that begins implementing a SIMD8 backend, but I
haven't finished it, as I don't think there's much advantage over SIMD4x2 mode.
However, I believe everything *could* run in SIMD8 mode if we wanted. I could
probably be talked into finishing it, if you need it.</pre>
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