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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93861#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93861">bug 93861</a>
from <span class="vcard"><a class="email" href="mailto:marta.lofstedt@intel.com" title="Marta Löfstedt <marta.lofstedt@intel.com>"> <span class="fn">Marta Löfstedt</span></a>
</span></b>
<pre>The bisect should be to:
commit ae4e4ba06da0ef50150d7d366ac4f7ec2179115c
Author: Marta Lofstedt <<a href="mailto:marta.lofstedt@intel.com">marta.lofstedt@intel.com</a>>
Date: Thu Jan 21 16:17:31 2016 +0100
glsl: add support for GL_OES_geometry_shader
The previously pin-pointed patch can not cause this "regressions".
Also, I the testcase is wrong.
gl_MaxGeometryAtomicCounters does not make sense if we don't have geometry
shaders, which isn't until OpenGL 3.2 i.e. glsl 1.50.</pre>
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