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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [965gm] incomplete rendering"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=57410#c11">Comment # 11</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [965gm] incomplete rendering"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=57410">bug 57410</a>
              from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
        <pre>The likelihood of corruption seems proportional to the number of sf threads
running, though corruption is still seen (rarely) with only a single sf thread.
In contrast, corruption is still easily hit with a single wm thread.

This looks like we are still fighting the earlier broken sf shaders/unit.</pre>
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