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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - [945gm regression] GPU hangs on login to Unity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57495#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - [945gm regression] GPU hangs on login to Unity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57495">bug 57495</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=57495#c32">comment #32</a>)
<span class="quote">> kees@makkie:~$ glxgears
> Running synchronized to the vertical refresh. The framerate should be
> approximately the same as the monitor refresh rate.
> 117 frames in 5.0 seconds = 23.358 FPS
> 183 frames in 5.0 seconds = 36.554 FPS
> XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
> after 1033 requests (1033 known processed) with 0 events remaining.
> kees@makkie:~$ glxinfo |grep -i render
> direct rendering: Yes
> OpenGL renderer string: Mesa DRI Intel(R) 945GM x86/MMX/SSE2</span >
That's abysmal level of performance. What size is the glxgears window and how
large are the gears? What happens without unity?</pre>
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