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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [PNV/GM45 Bisected]glxgears segfault"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=65845#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [PNV/GM45 Bisected]glxgears segfault"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=65845">bug 65845</a>
              from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=80932" name="attach_80932" title="gles2_shaders_for_33 case">attachment 80932</a> <a href="attachment.cgi?id=80932&action=edit" title="gles2_shaders_for_33 case">[details]</a></span>
gles2_shaders_for_33 case

Following piglit_gles2 cases also segfault with same bisect commit:
gles2_shaders_18_else_case    
gles2_shaders_for_33    
gles2_shaders_for_if_break    
gles2_shaders_for_if_continue    
gles2_shaders_if_builtin_discard    
gles2_shaders_prog_only    
gles2_shaders_prog_vertex    

build the attachment gles2_shaders_for_33 and run it.</pre>
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