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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [PNV/GM45 Bisected]glxgears segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65845#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [PNV/GM45 Bisected]glxgears segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65845">bug 65845</a>
from <span class="vcard"><a class="email" href="mailto:huax.lu@intel.com" title="lu hua <huax.lu@intel.com>"> <span class="fn">lu hua</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=80932" name="attach_80932" title="gles2_shaders_for_33 case">attachment 80932</a> <a href="attachment.cgi?id=80932&action=edit" title="gles2_shaders_for_33 case">[details]</a></span>
gles2_shaders_for_33 case
Following piglit_gles2 cases also segfault with same bisect commit:
gles2_shaders_18_else_case
gles2_shaders_for_33
gles2_shaders_for_if_break
gles2_shaders_for_if_continue
gles2_shaders_if_builtin_discard
gles2_shaders_prog_only
gles2_shaders_prog_vertex
build the attachment gles2_shaders_for_33 and run it.</pre>
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