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<body><span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [i965] Rendercheck blend fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66430">bug 66430</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
</tr>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [i965] Rendercheck blend fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66430#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [i965] Rendercheck blend fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66430">bug 66430</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Nasty, nasty heisenbug. The more debugging you enable, the harder it was to
see. In the end, the bisect was spot and I was remiss for asuming it was just
going to be another example of the kernel bug.
commit ad0afda3fe4f5e408e3610d8b76fdc7d1af33138
Author: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
Date: Mon Jul 1 22:26:29 2013 +0100
sna: Fix checking the dirty boxes
I forgot how insane the data structure for the list of dirty boxes
attached to the damage is. It is neither a simple list, nor does not store
the count of boxes within each chunk.
Fixes regression from
commit 9026bb954646c0425360c2236e26c79d097142cd [2.21.11]
Author: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
Date: Fri Jun 28 15:59:17 2013 +0100
sna: Inspect the dirty boxes when querying whether damage contains a
rectangle
A side effect is that we now make sure that there is an upper bound to
the amount of searching we do for the no-reduce fast path.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [i965] Rendercheck blend fails"
href="show_bug.cgi?id=66430">https://bugs.freedesktop.org/show_bug.cgi?id=66430</a>
Signed-off-by: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>></pre>
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