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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500#c100">Comment # 100</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500">bug 55500</a>
from <span class="vcard"><a class="email" href="mailto:zdenek.kabelac@gmail.com" title="Zdenek Kabelac <zdenek.kabelac@gmail.com>"> <span class="fn">Zdenek Kabelac</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=55500#c99">comment #99</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=55500#c97">comment #97</a>)
> > (In reply to <a href="show_bug.cgi?id=55500#c96">comment #96</a>)
> > > (In reply to <a href="show_bug.cgi?id=55500#c93">comment #93</a>)
> > > > The bad part is - while before I've been getting 3.7Mchar/s in x11perf
> > > > -aa10text - now it's like 1.3Mchar/s so significantly slower.
> > But as I said before - if that would be plain hw defect - IMHO it would
> > simply always appear - but it seems like it's working for a while - then
> > 'something' happens - and flickering starts to appear - with (assumingly)
> > same amount
> > of texels/triangle/vertices - and than something again may happen,
> > and the problem is gone for a while.
>
> It does. You do not have quite as much control over your tests as you
> presume.</span >
Well I understand there are some weird things underneath - but when I've
a page where the scrolling up/down is showing heavy intel_gpu_top usage,
and flickering of pictures is visible - then I make nothing else
then page reload - I've just naive assumption, that this redrawn page
is just using different memory buffers - but otherwise the number of graphical
objects pushed to GPU should be approximately the same.
(I'm using plain good old xfce, so no fancy Gnome3 shell composite desktops...)
<span class="quote">> No. I did not say the texel reads where the problem, just an indicator as to
> how long the EU would execute any particular shader for a fragment. Also
> there is only a single sampler and many EU running many more threads, so
> contention will also play a factor into how long each fragment takes to
> process, and so how long buffers will be active for. Look more closely at
> what it is going on, it is clearly that the hardware is not tracking
> lifetimes of its URB correctly.
>
> > Also is there some explanation why intel_gpu_top is showing so much higher
> > GPU usage when the flickering is visible ?
>
> Other than the flickering correlates with GPU activity?</span >
Well the same page could be scrolled with either i.e. 15% 'render busy' - and
no flickering - or with ~50% 'render busy' and visible problems.
I could make a debug build - but it would be probably needed to have some
kind of 'signal support' to dump needed data when necessary instead of logging
GB of data all the time.
<span class="quote">> > i.e. I'd have expected if there would be a large press on GPU - but in this
> > case it just appear random pixel start to be drawn instead of some letter -
> > maybe some font cache corruption ?
>
> It's still the same bug.</span >
So maybe we could start at this - since MAX 64 is giving the problem exposed
very easily - it's enough to run gnome-terminal on my desktop.</pre>
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