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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500#c93">Comment # 93</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500">bug 55500</a>
from <span class="vcard"><a class="email" href="mailto:zdenek.kabelac@gmail.com" title="Zdenek Kabelac <zdenek.kabelac@gmail.com>"> <span class="fn">Zdenek Kabelac</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=55500#c92">comment #92</a>)
<span class="quote">> Removed an older hack and had to reduce the max further. Bah, humbugs.</span >
OK, this time I'm definitely not able to reproduce the issue so far.
Maybe it will some extra time - hard to say now - but before it has took me
just minutes to get the issue visible.
intel_gpu_top now shows only few lines busy to 1% during scroll.
The bad part is - while before I've been getting 3.7Mchar/s in x11perf
-aa10text - now it's like 1.3Mchar/s so significantly slower.
So the question here would be - isn't the corruption based on triangle surface
size ? So i.e. GPU is able to process a lot of small ones - but has bug with
bigger ones ?
Maybe a cheap test would be to flush when some longer triangle edge is pushed
in ?</pre>
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