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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [sna] Regression: Steam windows "empty""
href="https://bugs.freedesktop.org/show_bug.cgi?id=67305#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [sna] Regression: Steam windows "empty""
href="https://bugs.freedesktop.org/show_bug.cgi?id=67305">bug 67305</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>commit 6f5fd772c7ca656b86394a0f036d4e0cf5b33d8e
Author: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
Date: Thu Jul 25 08:29:55 2013 +0100
sna/dri: Discard the strict checking for stale bo before performing a blit
Instead of checking that the DRI2Buffers match up with the current
DRI2Drawable, clip the area that is being copied to the minimum extents
of the Drawable, source and destination buffers. This ensures that we
never read nor write beyond the extents of the allocated or visible
regions.
Bugzilla: <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - [IVB SNA]4kx4k video can't render with vaapi"
href="show_bug.cgi?id=67210">https://bugs.freedesktop.org/show_bug.cgi?id=67210</a>
Bugzilla: <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [sna] Regression: Steam windows "empty""
href="show_bug.cgi?id=67305">https://bugs.freedesktop.org/show_bug.cgi?id=67305</a>
Signed-off-by: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>></pre>
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