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    <body><span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Using 2 screens impossible again with gen3"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=67846">bug 67846</a>
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             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
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           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTOURBUG
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Using 2 screens impossible again with gen3"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=67846#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTOURBUG - Using 2 screens impossible again with gen3"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=67846">bug 67846</a>
              from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
        <pre>This is a unity issue, trying to use GL where GL shouldn't be used. The
hardware is perfectly capable (in theory at least, you would run into bw
limitations of the encoders first) of driving a single 4096x4096 pixel monitor.
X will happily combine two such monitors for you (and accelerate the operations
in hardware). To say GL struggles is an understatement.</pre>
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