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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [snb 3.5] stale semaphore sync seqno (typically as seen on bcs->rcs)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=54226#c104">Comment # 104</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [snb 3.5] stale semaphore sync seqno (typically as seen on bcs->rcs)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=54226">bug 54226</a>
from <span class="vcard"><a class="email" href="mailto:yjcoshc@gmail.com" title="yjcoshc@gmail.com">yjcoshc@gmail.com</a>
</span></b>
<pre>After playing hedgewars for about half an hour, the gpu started to hang.
dmesg output:
[ 3442.907459] [drm:i915_hangcheck_elapsed] *ERROR* stuck on render ring
[ 3442.907471] [drm] capturing error event; look for more information in
/sys/kernel/debug/dri/0/i915_error_state
[ 3442.916792] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo
(0x5e52000 ctx 1) at 0x5e52220
[ 3466.911077] [drm:i915_hangcheck_elapsed] *ERROR* stuck on render ring
[ 3466.911087] [drm:i915_hangcheck_elapsed] *ERROR* stuck on blitter ring
[ 3466.947069] [drm:__gen6_gt_force_wake_get] *ERROR* Timed out waiting for
forcewake old ack to clear.
I'm not sure my problem is related to this bug.</pre>
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