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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - SNA in zaphod mode (multiple screens) has rendering issues with Xnest"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71260#c40">Comment # 40</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - SNA in zaphod mode (multiple screens) has rendering issues with Xnest"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71260">bug 71260</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Ah, bo->tiling is the layout of the surface in GPU memory. The GPU prefers a
tiled allocation to improve TLB hitrate and spatial coherency. As such, we
allocate all surfaces as tiled when possible - especially the frontbuffer. So
in effect your patch just says not to use nxm tiling code.</pre>
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