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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - SNA in zaphod mode (multiple screens) has rendering issues with Xnest"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71260#c42">Comment # 42</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - SNA in zaphod mode (multiple screens) has rendering issues with Xnest"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71260">bug 71260</a>
from <span class="vcard"><a class="email" href="mailto:intelgraphics7@gmx-topmail.de" title="intelgraphics7@gmx-topmail.de">intelgraphics7@gmx-topmail.de</a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=71260#c40">comment #40</a>)
<span class="quote">> Ah, bo->tiling is the layout of the surface in GPU memory. The GPU prefers a
> tiled allocation to improve TLB hitrate and spatial coherency. As such, we
> allocate all surfaces as tiled when possible - especially the frontbuffer.
> So in effect your patch just says not to use nxm tiling code.</span >
Yes, that's what the patch does and it is since nxm seems not to work with
non-tiling buffers. Doesn't that make sense?</pre>
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