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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (including wrong rendering of characters and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500#c136">Comment # 136</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (including wrong rendering of characters and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500">bug 55500</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>The issue that the VUE (which is a memory slot used by the GPU for a vertex
entry) are reused by a second thread before the first thread is complete,
causing the first thread to generate invalid texture coordinates and corrupt
rendering. That is a hardware read-write hazard bug (or at least I have not
found any controls in the EU state to prevent it).</pre>
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