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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (including wrong rendering of characters and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500#c141">Comment # 141</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna gen4] corrupt rendering (including wrong rendering of characters and flickering on redraw)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55500">bug 55500</a>
from <span class="vcard"><a class="email" href="mailto:h.judt@gmx.at" title="Harald Judt <h.judt@gmx.at>"> <span class="fn">Harald Judt</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=55500#c134">comment #134</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=55500#c132">comment #132</a>)
> > I don't want to speak too soon but it seems that the latest patch fixes the
> > problem.
>
> Let it run for a day or so to be sure. The other thing that is worth
> checking is whether setting MAX_FLUSH_VERTICES to 2 is also stable, or 4
> etc. Setting it to 1 has a major impact on performance (we are roughly an
> order of magnitude slower at rendering than what can be expected).</span >
Setting max_flush_vertices to 1 fixes the problem here, with the mentioned
noticeable performance loss. IIRC, hibernating/resuming can accelerate the
appearance of the bug, but I'm not quite sure about this, it might also be
coincidence.
I will now try to decrease the value from the default one to find the sweet
spot.</pre>
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