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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - [snb] vsync hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68718#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - [snb] vsync hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68718">bug 68718</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68718#c26">comment #26</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=68718#c25">comment #25</a>)
> > (In reply to <a href="show_bug.cgi?id=68718#c24">comment #24</a>)
> > > Lastly, it looks like there's a PIPEA_SLC (0x70004) which I guess needs to
> > > be programmed on [DevSNB:D2], whatever that is (I'm hoping "pre-release hw").
> >
> > Right, (SLC = scanline counter) which is programmed by setting DE_LOAD_SL.
> > The tricky part is that DE_LOAD_SL only exists for later chips - some early
> > production chips do not have the register and so have no way to program
> > PIPE*_SLC.
>
> My read was that they did -- you had to write the bottom bits of PIPE*_SLC.
> And on the chips with DE_LOAD_SL, those bottom bits flip to reserved. I'm
> not too familiar with the Intel PRM notation though, so I could easily have
> misunderstood.</span >
But you can't actually program an inclusive window into SLC -- how the memories
are coming back to me.
<span class="quote">> > In fact, can you do intel_reg_read 0x4f100? Or intel_reg_write 0x4f100
> > 0xdeadbeef; intel_reg_read 0x4f100
>
> intel-gpu-tools # ./tools/intel_reg_write 0x4f100 0xdeadbeef
> Value before: 0x1000100
> Value after: 0xDEADBEEF
> intel-gpu-tools # ./tools/intel_reg_read 0x4f100
> 0x4F100 : 0xDEADBEEF
> (wait a little while)
> intel-gpu-tools # ./tools/intel_reg_read 0x4f100
> 0x4F100 : 0x1000100</span >
Bleh, so either it's a working chip or this method of detection for nonworking
chips is inadequate. :(
<span class="quote">> > > Lastly, is the masking logic for DERRMR correct? It uses ~event... I
> > > couldn't find the spec for what the various bits actually mean, I guess
> > > they're meant to line up with the MI_WAIT_FOR_EVENT bits?
> >
> > It is just a happy coincidence on SNB that the bits do line up between
> > DERRMR and the WAIT_FOR_EVENT. Yes, I have checked those many times.
>
> I'm sure you're right, but could you point out where those are specified?
> They weren't next to DERRMR. BTW, may be worth pointing out that right now I
> have 2 screens connected, which I guess means both pipes get used?</span >
Scan through for a block titled
"Display Engine Render Response Message Bit Definition"
<span class="quote">> >
> > > Would be good to
> > > double-check... (Also, why do you need to store the DERRMR value somewhere?
> > > Seems odd to me, but what do I know.)
> >
> > Because the hardware is broken, and this is one of the w/a. I don't think it
> > is required because the wait will ensure that the flush will happen before
> > we write to the same register again, hence why I left it out of the original
> > code. But it was something easy enough to test. Again.
>
> Good reason for me to be confused :)
>
> Another oddity:
>
> /* Always program one less than the desired value */
> if (--y1 < 0)
> y1 = crtc->bounds.y2;
>
> ...
>
> if (y2 == y1)
> return false;
>
> Should that perhaps be if (y2 < y1)?</span >
It's actually legal for y2 to be less than y1 - e.g. any window that starts on
the top line.
<span class="quote">> And one last thought: Should the DE_LOAD_SL stuff still be done if
> full_height == true? Then we're just waiting for the vsync...</span >
You could skip the LRI in that case - it is just simpler to always emit it.</pre>
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