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<body><span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span> changed
<a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna] pixelated shadows in oxygen-gtk theme"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76127">bug 76127</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
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<tr>
<td style="text-align:right;">Status</td>
<td>NEEDINFO
</td>
<td>ASSIGNED
</td>
</tr>
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<td style="text-align:right;">Severity</td>
<td>normal
</td>
<td>minor
</td>
</tr>
<tr>
<td style="text-align:right;">Priority</td>
<td>medium
</td>
<td>lowest
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna] pixelated shadows in oxygen-gtk theme"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76127#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED --- - [sna] pixelated shadows in oxygen-gtk theme"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76127">bug 76127</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Looked at the source code for oxygen-gtk and they are not using convolutions
but gradients. The result is just the precision of your GPU to compute an alpha
gradient.</pre>
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