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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW] GPU hang/reset on first X startup with current drm-intel-next"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76368#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [BDW] GPU hang/reset on first X startup with current drm-intel-next"
href="https://bugs.freedesktop.org/show_bug.cgi?id=76368">bug 76368</a>
from <span class="vcard"><a class="email" href="mailto:ben@bwidawsk.net" title="Ben Widawsky <ben@bwidawsk.net>"> <span class="fn">Ben Widawsky</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=76368#c10">comment #10</a>)
<span class="quote">> Yup, it's just an embedded vertex buffer and surface state, all checks out
> as being self-consistent.</span >
So where is the final MI_NOOP? I thought we always need one of those.</pre>
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