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            <b><a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO --- - Buffer Overflow in xf86-video-intel"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80157#c30">Comment # 30</a>
              on <a class="bz_bug_link 
          bz_status_NEEDINFO "
   title="NEEDINFO --- - Buffer Overflow in xf86-video-intel"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=80157">bug 80157</a>
              from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=101774" name="attach_101774" title="Hook into ClientGone">attachment 101774</a> <a href="attachment.cgi?id=101774&action=edit" title="Hook into ClientGone">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=80157&attachment=101774'>[review]</a>
Hook into ClientGone

That last valgrind log is more like what I was expecting. Having thought some
more, I realise that is possible for Windows to outlive their Clients, and so
we do need to hook into the Client destructor.

Please test the attached patch.</pre>
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