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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [snb] Frequent framerate drops"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81682#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [snb] Frequent framerate drops"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81682">bug 81682</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>That's different to what I was expecting. I thought that the gpufreq would
drop, but the game would still be struggling to render. That it is still
rendering excludes the possibility of a stall (either pageflip or an outright
GPU hang), but you might as well double-check with that kernel you compiled
didn't detect something and attach the dmesg.
Now, the next challenge is to grap a perf profile from the good/bad periods.
(That's the type of integration that we want into the GPU monitoring tools, but
we don't have today.)</pre>
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