<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [snb] Frequent framerate drops"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81682#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [snb] Frequent framerate drops"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81682">bug 81682</a>
from <span class="vcard"><a class="email" href="mailto:bugsfreedesktop@emeraldreverie.org" title="Greg Sutcliffe <bugsfreedesktop@emeraldreverie.org>"> <span class="fn">Greg Sutcliffe</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=81682#c7">comment #7</a>)
<span class="quote">> That's different to what I was expecting. I thought that the gpufreq would
> drop, but the game would still be struggling to render. </span >
Maybe I'm misunderstanding, but that is what I'm seeing - the gpufreq drops to
minimum, and the framerate drops with it. Both seem to recover at the same time
too. It's not just the game either - the whole desktop (both monitors, and
multiple workspaces) become very jerky too. Or do you mean complete hangs when
you say "struggling to render"?
<span class="quote">> That it is still
> rendering excludes the possibility of a stall (either pageflip or an
> outright GPU hang), but you might as well double-check with that kernel you
> compiled didn't detect something and attach the dmesg.</span >
I did a reboot, and a dmesg -c before starting the game. Attached it's what's
in dmesg after the first fps drop. Nothing in i915_error_state though.
<span class="quote">> Now, the next challenge is to grap a perf profile from the good/bad periods.
> (That's the type of integration that we want into the GPU monitoring tools,
> but we don't have today.)</span >
Do you have any docs I can follow on how to do that manually then, since it's
not already in the tools?</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are on the CC list for the bug.</li>
</ul>
</body>
</html>