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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HSW] suspend/resume sometimes leaves DRI crippled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81548#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [HSW] suspend/resume sometimes leaves DRI crippled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=81548">bug 81548</a>
from <span class="vcard"><a class="email" href="mailto:liquid.acid@gmx.net" title="Tobias Jakobi <liquid.acid@gmx.net>"> <span class="fn">Tobias Jakobi</span></a>
</span></b>
<pre>Looks like suspend/resume is only one way to trigger this. I can get it to
"lock up" more reliable by using HL2.
Then thread 2 (MatQueue0), which looks to be the rendering threads, gets stuck
at:
#0 0xf7768d10 in __kernel_vsyscall ()
#1 0xf739afbc in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
#2 0xf763396c in pthread_cond_wait () from /lib/libc.so.6
#3 0xf7125507 in ?? () from /usr/lib/libxcb.so.1
#4 0xf7131965 in xcb_wait_for_special_event () from /usr/lib/libxcb.so.1
#5 0xf74e9be7 in ?? () from /usr/lib/libGL.so.1
#6 0xf74ea3e3 in ?? () from /usr/lib/libGL.so.1
#7 0xf74eb058 in ?? () from /usr/lib/libGL.so.1
#8 0xf43bd36b in ?? () from /usr/lib/dri/radeonsi_dri.so
#9 0xf43ba240 in ?? () from /usr/lib/dri/radeonsi_dri.so
#10 0xf42f7578 in ?? () from /usr/lib/dri/radeonsi_dri.so
#11 0xf42f8760 in ?? () from /usr/lib/dri/radeonsi_dri.so
#12 0xf42c3e3d in ?? () from /usr/lib/dri/radeonsi_dri.so
#13 0xf42ca145 in ?? () from /usr/lib/dri/radeonsi_dri.so
#14 0xf4173697 in ?? () from /usr/lib/dri/radeonsi_dri.so
#15 0xf589fe13 in ?? ()
from /mnt/extern/superNova/steam-native/SteamApps/common/Half-Life
2/bin/libtogl.so</pre>
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