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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [BDW GT3] rendercheck fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=81583#c24">Comment # 24</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED --- - [BDW GT3] rendercheck fails"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=81583">bug 81583</a>
              from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
        <pre>Strange that, if the most basic of X rendering operations fails, then
everything can/will break everywhere. *Nothing* is expected to work until
rendercheck works and every bisect so far has been suspect. The other bug
points towards that the rendercopy is broken -- i.e. exactly the same as
rendercheck is telling you.</pre>
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