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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [SNA/HSW] DRI3 rendering gets stuck waiting for present idle notify event"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84252#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [SNA/HSW] DRI3 rendering gets stuck waiting for present idle notify event"
href="https://bugs.freedesktop.org/show_bug.cgi?id=84252">bug 84252</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=84252#c14">comment #14</a>)
<span class="quote">> > Right, that's reassuring, but I am curious as to whether that prevents it
> > from trying to construct two Pixmaps from the same handle - i.e. the splat
> > in the full debug log.
> So you need another full debug log with bo_reuse disabled?</span >
Right, might as well combine that with DebugPresent since it doesn't affect the
reproduction of the hang.
<span class="quote">> > Most important question is does it really hang that early?
> You mean with bo_reuse?</span >
Nah, I was thinking about the xtrace, hoping that had some insight into the
hang. But that's a lost cause for now :(</pre>
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