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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] GPU HANG: ecode 0:0x87d3bffa on ctx load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83677#c55">Comment # 55</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] GPU HANG: ecode 0:0x87d3bffa on ctx load"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83677">bug 83677</a>
from <span class="vcard"><a class="email" href="mailto:fernetmenta@online.de" title="Rainer Hochecker <fernetmenta@online.de>"> <span class="fn">Rainer Hochecker</span></a>
</span></b>
<pre>This patch seems to introduce new problems for me. I place fences into the
render pipeline and after a glFlush I don't get all of them into the signaled
state. This procedure worked without this patch and with other driver like
NVidia and AMD so the issue most likely got introduced with this huge patch.</pre>
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