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<body><span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - 4.0-rc1 kernel GPU hang: ecode 3:0:0x02faffcf (i915) stuck on render ring ecode 3:0:0x02faffcf"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89334">bug 89334</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Priority</td>
<td>medium
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<td>highest
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - 4.0-rc1 kernel GPU hang: ecode 3:0:0x02faffcf (i915) stuck on render ring ecode 3:0:0x02faffcf"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89334#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - 4.0-rc1 kernel GPU hang: ecode 3:0:0x02faffcf (i915) stuck on render ring ecode 3:0:0x02faffcf"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89334">bug 89334</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Oh, that is interesting. The kernel did not release the fence for the vertex
buffer, which is naughty.
0x018000d8: 0x7d040031: 3DSTATE_LOAD_STATE_IMMEDIATE_1
0x018000dc: 0x01500000: S0: vbo offset: 0x01500000
0x018000e0: 0x04040000: S1: vertex width: 4, vertex pitch: 4
but
01500000 262144 76 00 19dc 0 dirty render uncached (fence: 11)
fence[11] = 01500031
valid, x-tiled, pitch: 4096, start: 0x01500000, size: 1048576</pre>
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