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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [BDW Bisected] OglBatch7 performance reduced by ~7% after enable execlists"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87725#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [BDW Bisected] OglBatch7 performance reduced by ~7% after enable execlists"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87725">bug 87725</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>Wendy provided me data with execlists enabled (default) and disabled
(i915.enable_execlists=0 kernel command line option), for full SynMark test-set
with recent 3D stack.
Execlists is in no case faster.
It's ~50% slower in GL context re-creation test, and in other CPU bound tests
it's 5-10% slower:
- Batch5-7 (batching huge triangle strip with ever increasing number of draw
calls)
- DrvState (mostly CPU bound GL state change test)
- Multithread (GL calls from multiple threads)
Same difference both on BSW & BDW.</pre>
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