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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89771#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [drm] GPU HANG: ecode 6:-1:0x00000000, reason: Kicking stuck semaphore on render ring, action: continue"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89771">bug 89771</a>
from <span class="vcard"><a class="email" href="mailto:jefbed@gmail.com" title="Jeffrey E. Bedard <jefbed@gmail.com>"> <span class="fn">Jeffrey E. Bedard</span></a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=89771#c4">comment #4</a>)
<span class="quote">>
> *** This bug has been marked as a duplicate of <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [snb 3.5] stale semaphore sync seqno (typically as seen on bcs->rcs)"
href="show_bug.cgi?id=54226">bug 54226</a> ***</span >
I filed this bug as new since the crash message requested such. This occurred
twice while playing Naev. I'll follow up with <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [snb 3.5] stale semaphore sync seqno (typically as seen on bcs->rcs)"
href="show_bug.cgi?id=54226">bug 54226</a>.</pre>
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