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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW Bisected]WebGL Google Auqarium/Google Dynamic Cubemap/Earthscreen/Google Toon-Shading cases performance value dropped by 20%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89760#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW Bisected]WebGL Google Auqarium/Google Dynamic Cubemap/Earthscreen/Google Toon-Shading cases performance value dropped by 20%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89760">bug 89760</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>On ChromeOS, Chrome is limiting WebGL to 60 FPS regardless of vblank_mode=0
setting, so it could be even browser. What's the best way to debug what Mesa
and X think is the Vsync value?</pre>
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