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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW Bisected]WebGL Google Auqarium/Google Dynamic Cubemap/Earthscreen/Google Toon-Shading cases performance value dropped by 20%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89760#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW Bisected]WebGL Google Auqarium/Google Dynamic Cubemap/Earthscreen/Google Toon-Shading cases performance value dropped by 20%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89760">bug 89760</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Eero, thanks a lot! The existing DRI2 swap-interval=0 code is not vsynced, and
a quick review of the code (and glxgears) confirms that.
So I wonder if there is some other effect at play?
Wendy, what I could do with is an xtrace of both good/bad behaviour - could you
extract such a debug log from your test setup?</pre>
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