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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 3:0:0x02feffc2, reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89953#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 3:0:0x02feffc2, reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=89953">bug 89953</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Important question here is which ddx? Could you try xf86-video-intel.git? There
has been one issue with using mmap(wc) leaving vertex buffers, even batch
buffers, as fenced which has been since fixed. I don't think that's happened
here, everything looks fairly consistent, but also everything looks benign.
However it hung...</pre>
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