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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BSW bisected] OglGSCloth/Lightsmark/CS/ Portal/ Half Life 2 games performance decreased by 15%-45%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90112#c30">Comment # 30</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BSW bisected] OglGSCloth/Lightsmark/CS/ Portal/ Half Life 2 games performance decreased by 15%-45%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90112">bug 90112</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to Ding Heng from <a href="show_bug.cgi?id=90112#c27">comment #27</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=115581" name="attach_115581" title="trace.bz2">attachment 115581</a> <a href="attachment.cgi?id=115581&action=edit" title="trace.bz2">[details]</a></span>
> trace.bz2
>
> call trace still exist, please refer to the latest dmesg. Output.txt shows
> the outpput of the command.</span >
The calltraces are noise from modesetting errors, shouldn't be impacting the
benchmark.
You managed to bzip the output of running trace-cmd on the benchmark and not
the output of "trace-cmd report"</pre>
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