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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91383#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [snb] GPU HANG: ecode 6:0:0xf288fff8, in eduke32"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91383">bug 91383</a>
from <span class="vcard"><a class="email" href="mailto:org.freedesktop@io7m.com" title="org.freedesktop@io7m.com">org.freedesktop@io7m.com</a>
</span></b>
<pre>To clarify, given that the game essentially recreates a software renderer from
the 90s, I'd expect that the OpenGL calls made in the first frame are
essentially the same calls that would be made in any frame.</pre>
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