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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] Low performance of rendering on UXA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91694#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] Low performance of rendering on UXA"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91694">bug 91694</a>
from <span class="vcard"><a class="email" href="mailto:januszmk6@gazeta.pl" title="Janusz <januszmk6@gazeta.pl>"> <span class="fn">Janusz</span></a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=91694#c2">comment #2</a>)
<span class="quote">> Yes, UXA will be slow and SNA runs the risk of bugs in with greater
> complexity to avoid that slowness. Your hardware doesn't support scaling Xv
> in hardware (that requires a GPU shader instead). As to the question of why
> the glyph rendering is corrupt is either in the reading back or writing of
> the results into the scanout, try AccelMethod "none".</span >
Thanks for comment, but AccelMethod "none" didn't helped, with "none" its
getting even worse with slowness, and corruption, I will add some photos now.
If occasionally I get black screen on my monitor 2560x1440 for few seconds,
should I report another bug?</pre>
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