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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BSW bisected] OglGSCloth/Lightsmark/CS/ Portal/ Half Life 2 games performance decreased by 15%-45%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90112#c51">Comment # 51</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BSW bisected] OglGSCloth/Lightsmark/CS/ Portal/ Half Life 2 games performance decreased by 15%-45%"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90112">bug 90112</a>
from <span class="vcard"><a class="email" href="mailto:wendy.wang@intel.com" title="wendy.wang@intel.com">wendy.wang@intel.com</a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=90112#c50">comment #50</a>)
<span class="quote">> That's more consistent with mesa relying on wait-boosting to overcome its
> inability to submit batches fast enough. If you trace the gpufreq do you see
> it dip below max often?</span >
Yes, test on commit 8d3afd7d0e666b932e6fa15901e6280fe829a786 + BSW+ half life 2
case, most of time the actual/currentent gpufreq is equals to min GPU freq,
rare chance will observe actual/currentent gpufreq up to bigger than min GPU
freq or max GPU freq.</pre>
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