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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">bug 91857</a>
from <span class="vcard"><a class="email" href="mailto:CliveMcCarthy@gmail.com" title="Clive McCarthy <CliveMcCarthy@gmail.com>"> <span class="fn">Clive McCarthy</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=118071" name="attach_118071" title="fragment shader">attachment 118071</a> <a href="attachment.cgi?id=118071&action=edit" title="fragment shader">[details]</a></span>
fragment shader
Here's my obsfucated shader.
I realized a while ago that there was serious stuff going on in the linker, way
beyond what a typical linker does, simply because of some the messages that
were emitted by the linker and not the compiler.
The main function is just a long switch statement. It may be unusual but it's
legal and it works.</pre>
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