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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">bug 91857</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>I feel confident the problem isn't caused by the vertex shader. :)
We do lots of optimizations at link time. It's extremely likely that we are
hitting a pessimal case in one of the passes with your fragment shader. Can you
post it as well?</pre>
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