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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">bug 91857</a>
from <span class="vcard"><a class="email" href="mailto:CliveMcCarthy@gmail.com" title="Clive McCarthy <CliveMcCarthy@gmail.com>"> <span class="fn">Clive McCarthy</span></a>
</span></b>
<pre>Just for grins I did this bananas and pears comparison: I ran my code on an
Atom 330 1.6GHz with an Nvidia ION GPU. This was once my main target platform
before the Intel NUCs arrived and effectively killed off Nvidia's low-end
graphics.
OpenGL version: 2.1.2 NVIDIA 331.38
OpenGL renderer: ION/integrated/SSE2
GLSL version: 1.20 NVIDIA via Cg compiler
GLSL vertex = 461.687 ms
GLSL fragment = 105.462 ms
GLSL linking = 14350.100 ms
As you can see it took the Nvidia linker 14 seconds to link my shader but an
Atom 330 at 1.6GHz isn't much of a processor. An i5-5250U 1.6GHz is taking 59
seconds with Mesa 10.6.3 to link the same shader.</pre>
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